![]() In non-CHIMPS gameplay, Arctic Winds can be used to fully prevent land towers from drowning at least two Arctic Wind platforms on the water are needed to prevent water-placed land towers from drowning, requiring a total of an extra one Arctic Wind (minimum of three) to support land towers fully. Use early rounds to add "disposable" towers, and follow up with defenses that take advantage of water or low-footprint long range as rounds go by. Strategy Main article: Erosion/Strategies Summary Įrosion has the major challenge of slowly degrading sea ice over rounds, which is especially problematic without the use of towers with self-mobile footprints such as Dark Knight, Corvus at level 7, the Support Chinook's Redeploy ability, frozen water platforms from multiple Arctic Winds, or waterborne land supporters such as Carrier Flagship and Navarch of the Seas. ![]() Because of this, towers that depend on unused lanes, such as 0-4-2 Spike Storm and Beast Handler's birds, can benefit on Erosion. More specifically, the bottom-most lane is only used for Rounds 1-17, followed by 18-35, 36-53, 54-71, 72-89, and 90+ at the top-most lane. It also has enough room to fit up to 3 Monkey Villages.Įrosion is unique in that it has multiple unused lanes that are reserved only for specific periods of rounds. It artificially cannot fit a Heli Pilot despite having a smaller footprint than Banana Farm, but can barely fit a Banana Farm. The glacier is the only land spot that isn’t affected by Erosion’s land erosion. Amphibious units such as Pat Fusty and Sun Temples are floated into the water instead, making them now count as water towers if previously placed on eroded ice. Additionally, the polar bear is just a creature it cannot block Line of Sight, and does not affect tower placement.Īny land-only towers that end up in the water due to the erosion will be sold. Every time the erosion rounds hit, the polar bear quickly jumps to the next available land on the right as it escapes the immediate land erosion. Rounds beyond 90 and before round 18 have a track length similar to the map Blons. The Rounds where the land erodes are 18, 36, 54, 72 and 90. By that point, the only natural land remaining is the glacier in the top-right corner, which can only fit a very limited amount of towers. The bloons move along the margin between the ice and the sea, which moves gradually from the bottom left to the top right of the map each round as the rounds progress up to Round 90, after which the erosion will make no more progress. Starting from Round 18, this ice slowly erodes away every 18 rounds, revealing oceanic water where water towers may be placed, repeating up to 5 times. The map takes place on a slowly eroding large ice platform that melts into the Arctic Ocean.
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